Another Nintendo console means another installment of the definitive Kart Racing franchise. Mario, Bowser, Donkey Kong and their friends return to the Rainbow Road in Mario Kart 8. Like every home console version that’s come before it, Mario Kart 8 tries to keep its style while adding new gameplay elements, tracks, characters and functionality.
Since I was disappointed in the Gamecube release Mario Kart Double Dash I ended up skipping the Wii release, and having never owned any flavour of DS handheld, it’s been a while since I really spun my wheels in a Mario Kart game at all. With that said, for me, Mario Kart 8 is a return to form.
Metroid has been around for almost 27 years. The original game was released in Japan in 1986, and it got a North American release around the same time the next year.
The original game features a space bounty hunter in a high powered suit named Samus Aran. Samus has come to the planet Zebes to stop a group of Space Pirates from exploiting an alien species, Metroids, in a bid to rule the galaxy. The game was incredibly successful, influential and ground breaking. It’s exploratory gameplay was among the first of its kind. An incredibly eerie atmosphere, created by fantastic music, level and creature design marks it–arguably–as the invention of the Survival Horror genre of video games. It’s practically like playing a video game of Alien. And, of course, Samus Aran is the world’s first (recognized by Guinness Book of World Records) Playable Female Protagonist in a mainstream title, what’s more, is that the discovery of Samus’ gender comes as a surprise ending (Unless you know Justin Bailey…)
So, what happens almost 20 years later when you’ve created one of the most successful franchises of all time? That’s right, kids… it’s time for a remake/reboot combo. Enter: Zero Mission.