If I’m not on record with this statement elsewhere on this blog… I’m going on record with it now. The Super Nintendo Entertainment System is the greatest console ever made. Every game on it that I loved, I’ve gone back to play again over 10 years later, and they still hold up. This can’t be said for many of the great games of older consoles. It can’t be said of (many) newer consoles, either, because enough time hasn’t past yet.
“But… that’s just nostalgia talking,” I can hear you saying.
“Is not!” was once my go-to response to such naysaying. But no longer! I now have evidence. It’s Charlotte’s favourite system.
Asteroids is a classic arcade game by Atari from 1979. In 1981, a port of the arcade classic was released by Atari on their Atari 2600 console. Like so many other 2600 ports, Asteroids‘ differences in both gameplay and graphics were very noticeable. Asteroids had a completely different look and feel to it at home than it did in the arcades. Using the Atari joystick instead of simply using buttons. Also noticable is the required use of coloured pixels instead of a vector display.
That’s it. I can’t take this seriously anymore. I really wanted to, but I can’t. No matter how much I want this game to hold up even today… I can’t do it. I could try and tell you about how (somehow) this game used a lot of memory for a home console cartridge, and that it was the first to use some kind of dual side switching memory technique. I could tell you about how much fun I had with this game as a kid. I absolutely love this game, still. But even I can’t convince myself that it holds up today. I started out wanting to compare apples to apples, and keep my state of mind geared solely towards 80s Atari games. It’s not going to happen. I firmly remember this game being a solid 9 or 10 when I was a kid. That’s just not the case anymore.